dragon nest Engineer skill guide
Engineer is the first change is a Academic work available now. The second class job change has not been released for the rest of the guide will focus on the engineers. Engineers use canondragon nest Engineer�Demolition Skills
Ping Pong Bomb: Throws a ball that bounces off nearby opponents and does insane amounts of damage as well.
Recommended level: Max this skill if you are going down the Demolition Ultimate tree. It is like the Fireball Elemental Lords use but with a bounce effect and multi-target. In other words, this skill is so damn broken. If you are going down the Skyline Ultimate tree, just put a point in it for utility.
Level 1 � 203.4% Physical Damage and +138 Attack for EACH hit. There are 8 possible hits. For each subsequent hit, the damage goes up by 10%. BROKEN. SO AMAZINGLY SO.
Max (Level 12) � 225.3% Physical Damage and +1520 Attack. Same properties as the level 1 but higher damage.
Mine Thrower: This shoots mortar rounds into the air, effectively causing an explosion in the air and ten shots are poured down from it.
Recommended level: You should get lv3 of this to unlock the next skill tree if you are going to get the demolition ultimate tree. Don�t bother maxing this because the range is quite ineffective and hard to aim with. It also has a long cool down and doesn�t do as much damage as your other skills do.
Level 3 � 31.8% Physical Damage and +81 Attack per round.
Max (Level 10) � 32.7% Physical Damage and +300 Attack per round.
Chemical Missile: Shoots a huge missile to the earth and does incredible AoE damage. Not only that, this missile attacks the enemies at a biological level lowering all their resistance by 10%.
Recommended level: Max this baby! This skill is probably one of the most broken skills in the game. A huge AoE, does tremendous damage, and lowers resistance! My god, it is awesome. And only get this skill if you are going down the Demolition Ultimate tree.
Level 1 � 422.9% Physical Damage and +1020 Attack. All resistances are lowered by 10% and lasts for 20 seconds.
Max (Level 8) � 455.1% Physical Damage and +5955 Attack. All resistances are lowered by 10% and lasts for 20 seconds.
Alfredo Stomp: Gives Alfredo the ability to jump up and STOMP the opponents. Does a good amount of AoE damage and does tremendous damage in general .
Recommended level: Either get this to lv2 or max it. Max it if you like the AoE damage Alfredo does with this skill or get lv2 to have Alfredo use it as utility so you can pour the SP into other skills. The damage increase per level is good and it�s a great skill in general.
Level 2 � 200.9% Physical Damage and +232 Attack. Provokes (Aggros) opponents for 10 seconds as well.
Max (Level 12) � 217.4% Physical Damage and +2102 Attack. Provokes (Aggros) opponents for 10 seconds as well.
Alfredo BERSERKER: Yes, you must pronounce BERSERKER in all caps rage because this is the only time when it�s appropriate to do so. This skill is great, it increases Alfredo�s speed, damage, and action rate (which translates to lower cool downs for his other skills) for 12 seconds.
Recommended level: Either get lv2 of this skill or max it. Depends on your play style. If you want Alfredo to spam his skills, then go ahead and max it. I recommend just keeping it at lv2 however since the increase isn�t that noticeable from lv2 and lv6.
Level 2 � Action Rate increased by 20%, movement speed increased by 20%, and damage is increased by 20%. Lasts for 12 seconds.
Max (Level 6) � Action Rate increased by 35%, movement speed increased by 35%, and damage is increased by 27.5%. Lasts for 12 seconds.
Alfredo Damage Transition: This skill allows Alfredo to absorb more damage than normal. In other words, this makes Alfredo even tankier than normal. Not only that, he also can cast this buff to your allies and yourself so that you can get the same defense buff as him.
Recommended level: Just get lv2 of this skill. I wouldn�t max it since it�s not that useful. You can put points into better skills.
Level 2 � 34.6% damage reduction for 35 seconds continuously.
Max (Level 5) � 48.4% damage reduction for 35 seconds continuously.
Alfredo Whirlwind: This skill is one of the most epic skills in the entire game. No matter what your reason is or your build, you must get this skill. It allows Alfredo to spin his arm in a mach speed level and deliver incredible amounts of damage to his opponent.
Recommended Level: Max this. Do it or die. This skill, in my opinion, is the most epic skill in the entire game.
Level 1 � Why the hell do you want to know this? Fine. Just for your curiosity, I�ll tell you.
666.1% Physical Damage and +729 Attack.
Max (Level 7) � 686% Physical Damage and +3483 Attack.
Demolition: Your ultimate skill in the Demolition tree. This skill allows you to summon cannons and shoot repeatedly until you fucking blow the opponent�s head off.
Recommended level: It�s an ultimate so you can only put one point in it to begin with.
Level 1/Max � 1336% Physical Damage, continues for 7.5 seconds.
dragon nest Engineer�Skyline skill
Gatling Tower: This is a great skill. It summons a duck that shoots a machine gun at the opponent.
Recommended Level: Either get lv4 or max this. You should max this if you are going down the Skyline tree but lv4 if you are going through the Demolition tree.
Level 1 � 256.5% Physical Damage and +380 attack. Can only summon three regardless of type and lasts for 12 seconds.
Level 4 � 263.5% Physical Damage and +656 attack. Can only summon three regardless of type and lasts for 12 seconds.
Max (Level 12) � 289.7% Physical Damage and +4220 attack. Can only summon three regardless of type and lasts for 12 seconds.
Canon Tower: This is also an epic skill. It summons a duck that uses a cannon to shoot down opponents.
Recommended level: Get lv3 of this skill for prerequisite or max for damage.
Level 1 � 269.7% Physical Damage and +171 Attack. Can only summon three regardless of type and lasts for 12 seconds.
Level 3 � 271.8% Physical Damage and +230 Attack. Can only summon three regardless of type and lasts for 12 seconds.
Max (Level 9) � 280.2% Physical Damage and +1118 Attack. Can only summon three regardless of type and lasts for 12 seconds.
Ice Pump Tower: Pumps ice out of this single tower. Does tremendous damage and slows down opponents. Great AoE range as well.
Recommended level: Max this skill. It increases the damage by a lot. And by a lot, I mean brokenly. It�s almost 10k more damage from lv1 to lv7.
Level 1 � 383.7% Physical Damage and +1939 Attack. Can only summon three regardless of type and lasts for 12 seconds.
Max (Level 7) � 414.7% Physical Damage and +9567 Attack. Can only summon three regardless of type and lasts for 12 seconds.
Duck Shot: Shoots a mechanical duck that does decent damage to the opponent.
Recommended level: If you are going the Skyline tree, then max this skill to get your EX skill later on. As for the Demolition tree builds, just get lv2 of this to get the next skill in the tree.
Level 1 � 265.5% Physical Damage and +110 Attack. Can only summon up to three at a time.
Max (Level 12) � 275.4% Physical Damage and +1167 Attack. Can only summon up to three at a time.
Shock Mecha: Gives a skill to mechanical ducks. It allows mechanical ducks the ability to shoot thunder everywhere.
Recommended level: Get lv1 if you are going down the Demolition skill for utility or get lv2 to unlock the rest of the tree for the Skyline ultimate. You might want to max this since the electrocution damage is quite awesome.
Level 1 � 20% chance of electrocution that lasts for 6 seconds. 246.4% Physical Damage and +309 Attack.
Max (Level 11) � 20% chance of electrocution that lasts for 6 seconds. 268.3% Physical Damage and +2842 Attack.
Siren Mecha: Removes debuffs and any status effects on allies. A good PvE skill to have. It also aggros nearby enemies.
Recommended level: Just get lv2 if you are going Skyline Ultimate. Don�t get it if you aren�t.
Level 1 � 220.6% Physical Damage and +412 Attack. Removes any debuffs and any status effects on allies. Lasts for 5 seconds.
Max (Level 10) � 243.8% Physical Damage and +3237 Attack. Removes any debuffs and any status effects. Lasts for 5 seconds.
Bomber Mecha: Makes your ducks kamikaze into nearby opponents. Great burst damage and basically makes your ducks into bombs. Poor ducks!
Recommended level: Get lv4 this if you are getting the Skyline Ultimate. If not, don�t bother with it. Maxing it isn�t really recommended since it blows up your ducks and although it does tremendous damage, you are destroying your ducks in the process when you could use them for electric shock.
Level 1 � 283.3% Physical Damage and +816 Attack.
Max (Level 8) � 311.1% Physical Damage and +4541 Attack.
Skyline: This is your other ultimate as an Academic. Allows you to spawn robots from the air in spaceships and attack in a concentrated area.
Level 1/Max � 1863.6% Physical Damage
Non-Tree Skills
Gravity Grenade: You throw this grenade and it summons a mini black hole. Quite a nice skill and has a good suction effect.
Recommended level: Get lv1 for utility. The more points you put into
it, the more damage you get but it�s better to use it for the suction
and then use your bigger skills to destroy the opponent.
Level 1 � 333.7% Physical Damage and +178 Attack.
Max (Level 10) � 347.2% Physical Damage and +1291 Attack.
Rocket Jump: This allows you to propel yourself backward and does damage to opponents near you when you launch yourself. It can be used on its own or as a way to extend a dodge. Depending on your aim and awareness you can use this to get around the map quickly without burning your dodge.
Recommended level: Get lv1 for utility. You can right-click and use this skill to propel yourself forward or you can place this skill in your hotkey bar and use it to propel yourself backwards. It�s an interesting skill and one of your good evasion skills.
Level 1 � 195.3% Physical Damage and +484 Attack.
Max (Level 12) � 198.1% Physical Damage and +2538 Attack.
Level 1 � 333.7% Physical Damage and +178 Attack.
Max (Level 10) � 347.2% Physical Damage and +1291 Attack.
Rocket Jump: This allows you to propel yourself backward and does damage to opponents near you when you launch yourself. It can be used on its own or as a way to extend a dodge. Depending on your aim and awareness you can use this to get around the map quickly without burning your dodge.
Recommended level: Get lv1 for utility. You can right-click and use this skill to propel yourself forward or you can place this skill in your hotkey bar and use it to propel yourself backwards. It�s an interesting skill and one of your good evasion skills.
Level 1 � 195.3% Physical Damage and +484 Attack.
Max (Level 12) � 198.1% Physical Damage and +2538 Attack.
Fake Night: Similar to Rocket Jump, but can only be used while dodging. It shoots a rocket while dodging and propels you in the direction of the dodge.
Recommended level: If you find yourself using Rocket Jump on its own rather than attached to dodges, 1 point for utility may not be a bad idea for PvP. More mobility is always helpful.
Flash Grenade: Shoots a flash grenade point blank and confuses the enemy.
Recommended level: Put 1 or 0 points into it. Either use it for utility or don�t use it at all. It�s a good skill if you think you�ll be near the enemy most of the time. Depends on how you play.
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dragon nest engineer skill
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